GUS MENDONCA DESIGN
CALL OF DUTY INFINITE WARFARE

CALL OF DUTY INFINITE WARFARE

Gus was responsible for designing the SDF Mars Space Station for Call of Duty Infinity Warfare. This set design served as bookends for the game’s narrative both in gameplay and cinematic form. The design was handled from ideation to final 3D concept model that was also used in game. Below you can see a selection of concept paintings, ideation sketches created during the visual design exploration phase and 3D renderings.

CALL OF DUTY INFINITE WARFARE

CALL OF DUTY INFINITE WARFARE

Key Moment Concept /// SDF Mars Space Station

 Production Design /// Space Station 3D Concepts

Production Design /// Space Station 3D Concepts

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IDEATION SKETCHES

IDEATION SKETCHES

The ugly before the beauty.

The most important part of the visual development process is the generation of ideas and possible visual storytelling avenues that could be explored later on in production. The following are a few examples of the ideation sketches Gus created while exploring the visual language potential of the SDF Space Station for Infinite Warfare.

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